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Imperial Set (S21 EP1-2)

 1. Imperial Set Added (2nd Legendary Set)

- New sets added for level 1600 characters with the 5th quest completed or higher.
- Imperial Excellent items will only drop in the new Temple of Aquila map


2. Imperial Soul

The Imperial Soul can be obtained from the NPC James "Ruud Shop" on the Elveland map (32, 239) for 80,000 Ruuds.

Imperial Soul


3. Items needed to create Imperial items (2nd Legendary Set)

Combination to create an Imperial Item (2nd Legendary Set)
Item Needed
Item Needed
Jewels Needed
Zen
Success Rate
Result
Ancient Temple Guard (1st Legendary Set)
+15 Stage 5
Imperial Soul
30 Jewels of Bless,
30 Jewels of Soul,
1 Jewel of Chaos
, 1 Jewel of Creation
200,000,000
100%
Ancient Imperial +0 Stage 1 (Luck/Stats Remain)

Example:
If we combine Ancient Temple Guard Gloves, the item we will obtain is Ancient Imperial Knight Gloves.


Specific Combination

Item Needed
Item Needed
Result
Temple Guard Gloves
Imperial Soul
Imperial Gloves
Temple Guard Boots
Imperial Boots
Temple Guard Armor
Imperial Armor
Temple Guard Pants
Imperial Pants
Temple Guard Helm
Imperial Helm


4. Imperial Options Settings (2nd Legendary Set)

Options
Combination Result
Stat Options
Maintains the stat options of the item used.
Luck Options
The Luck option remains; the option settings will change.
Bonus Option
Bonus options are generated based on probability.
Additional Option
Additional options will be removed.
Jewel of Harmony Option
Jewel of Harmony options will be removed.


1) Removal of the Jewel of Life

Set
Combination Result
Imperial (2nd Legendary Set)
Jewel of Life options (Additional Options) cannot be added to the Imperial (2nd Legendary Set) Excellent and Ancient sets.


2) Change to Luck Options

Changes to the Luck Option
Before the change
Jewel of Soul success chance +25%
Critical Damage chance +5%
After the change
Jewel of Soul success chance +10%
Critical Damage chance +5%


5. Strengthening Legendary Items


1) Enhancement settings for Excellent and Imperial items


(1) Excellent Legendary Item Enhancement

- Excellent items dropped in Aquila Temple can be enhanced in the same way as existing items.


2) Ancient Imperial Item Enhancement Settings


(1) New Option Settings for Ancient Imperial Items

- The "Enhancement Level" and "Enhancement Option" have been created for Ancient Imperial items, and settings for enhancement conditions in Success and Failure have been added and changed.


Enhancement Options

Enhancement Options
Stage
Stages 1 through 5 have been applied for each item enhancement level.
Enhancement Option Effect
Depending on the equipment, optional effects are applied at each stage
(Example: Imperial Sword - Increased Attack Power / Imperial Staff - Increased Wizardry Damage).


Enhancement Level

Enhancement Level
Level
Each item has a level from +0 to +15.
Enhancement Level Effect
Base stats increase according to the item.
The level increases are the same as the existing settings.


(2) Ancient Imperial Item Enhancement Settings

- Through the NPC Chaos Goblin located in the Ferris wheel (Enhanced/Craft Equipment) > (Enhanced Equipment or Elite Equipment Enhancement) you can improve the Ancient Imperial item

- Depending on the level of the Ancient Imperial item registered as the main material, the secondary materials required for the upgrade will increase.


Ancient Imperial Set Upgrade Settings

Upgrade Level
Item Registered for Upgrade
If the registered main item is at level +14 or lower and the upgrade option is at stage 5, the item's level will be upgraded.
On Success
The item's level increases by 1 and the upgrade option becomes stage 1.
On Failure
The item's level remains the same and the upgrade option becomes stage 1.

 

Upgrade Options
Item Registered for Upgrade
If the registered main item is at stage 1 to 4, the upgrade option's stage will be upgraded.
On Success
Upgrade option increases by 1 level.
On Failure
Upgrade option decreases by 1 level.
(It will not go below level 1)


Upgrade Description

Item Level
Enhancement Options
Imperial Item
 
Level +0
Stage 1
Imperial Item +0 (Stage 1)
Reinforcement Option
(On success) The Reinforcement Option increases by 1 level.
(If it fails) The Reinforcement Option decreases by 1 level.
Stage 2
Imperial Item +0 (Stage 2)
Stage 3
Imperial Item +0 (Stage 3)
Stage 4
Imperial Item +0 (Stage 4)
Stage 5
Imperial Item +0 (Stage 5)
Level +1
Stage 1
Imperial Item +1 (Stage 1)
Upgrade Level
(On success) The Upgrade Level increases by 1 level and becomes Stage 1.
(In case of failure) The Upgrade Level remains the same and the Upgrade Option becomes Stage 1.
Stage 2
Imperial Item +1 (Stage 2)
Stage 3
Imperial Item +1 (Stage 3)
Stage 4
Imperial Item +1 (Stage 4)
Stage 5
Imperial Item +1 (Stage 5)
Level +2
Stage 1
Imperial Item +2 (Stage 1)
Stage 2
Imperial Item +2 (Stage 2)
 
Stage 3
Imperial Item +2 (Stage 3)
Stage 4
Imperial Item +2 (Stage 4)
Stage 5
Imperial Item +2 (Stage 5)
Level +3
Stage 1
Imperial Item +3 (Stage 1)
Stage 2
Imperial Item +3 (Stage 2)
Stage 3
Imperial Item +3 (Stage 3)
Stage 4
Imperial Item +3 (Stage 4)
Stage 5
Imperial Item +3 (Stage 5)
~
~
~
Level +15
Stage 5
Imperial Item +15 (Stage 5)


(3) Upgrade Materials and Success Rate


- Through the NPC Chaos Goblin located in the Ferris wheel (Enhanced/Craft Equipment) > (Enhanced Equipment or Elite Equipment Enhancement) you can improve the Ancient Imperial item

Upgrade Level - use Jewels and Imperial Upgrade Stone as secondary materials for the combination

Imperial Upgrade Stone
Drop Temple of Aquila

 

Main Item - Upgrade Level
Secondary Materials
Zen
Success Rate
Result
Imperial Set
(Level +0 Stage 1 ~ +15 Stage 4)
Imperial Upgrade Stone (x12)
Jewel of Bless (x1)
Jewel of Soul (x1)
Jewel of Life (x2)
10,000,000
50%

If Successful:
The item's Level increases by 1, and the upgrade option is set to Stage 1.

If Failed:
The item's Level remains the same, and the upgrade option is set to Stage 1.

 

Main Item - Upgrade Options
Secondary Materials
Zen
Success Rate
Result
Imperial Set
(Stage 1-4)
Imperial Upgrade Stone (x12)
Jewel of Bless (x1)
Jewel of Soul (x1)
Jewel of Life (x2)
10,000,000
50%

If Successful:
The upgrade option increases by 1 Stage.

If Failed:
The upgrade option decreases by 1 Stage.


Elite Upgrade Level - Use Shining Imperial Upgrade Stone as secondary materials for the combination.

Shining Imperial Upgrade Stone
Item Shop Sale

 

Main Item - Upgrade Level
Secondary Materials
Zen
Success Rate
Result
Imperial Set
(Level +0 Stage 1 ~ +15 Stage 4)
Shining Imperial Upgrade Stone (x12)
10,000,000
60%

If Successful:
The item's Level increases by 1, and the upgrade option is set to Stage 1.

If Failed:
The item's Level remains the same, and the upgrade option is set to Stage 1.

 

Main Item - Upgrade Options
Secondary Materials
Zen
Success Rate
Result
Imperial Set
(Stage 1-4)
Shining Imperial Upgrade Stone (x12)
Jewel of Bless (x1)
Jewel of Soul (x1)
Jewel of Life (x2)
10,000,000
60%

If Successful:
The upgrade option increases by 1 Stage.

If Failed:
The upgrade option decreases by 1 Stage.


Common Configurations


- All levels of the Imperial Set use the same probabilities and material combination when upgrading all Stages of the Upgrade option.


3) Imperial Set Upgrade: You can use auxiliary materials for the upgrade.


Common Configurations

You can use the Talisman of Luck item.

* The Imperial Item is a non-disappearing item and does not use the "Talisman of Chaos Assembly".


4) Imperial Set Configuration


(1) Change in Stat Increase based on Item Level

- The Stat increase value has been modified based on the Item Set/Excellent level.

(2) Set Defense Option Changed

- The defense value previously set when using the same armor has been changed from "%" to a "Value" option.


Imperial - Set Defense

Level
Defense Increase
Level 10
350
Level 11
400
Level 12
450
Level 13
500
Level 14
550
Level 15
600
This defense bonus applies when using the same armor piece on all parts.
The option value is set based on the lowest upgrade level among the equipped armor pieces.


(3) Imperial Bonus Option

Imperial Shield and Set - Bonus Option settings
Increased Defense
Extra Increased Defense

The option value consists of 3 stages


Dragon Knight

Ancient Imperial Knight (1) Set Information
Usage Level - Level 1600 and above
Parts
Knight Helm
Knight Armor
Knight Pants
Knight Boots
Required Strength
781
933
844
739
Required Agility
240
287
256
224
Defense
656
679
669
655
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial Knight Armor
(1)
Imperial Knight Helm (1)
Imperial Knight Armor (1)
Imperial Knight Pants (1) Boots

Weapons & Shield
Imperial
Sword
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50

 

Ancient Imperial Knight (2) Set Information
Usage Level - Level 1600 and above
Parts
Knight Helm
Knight Armor
Knight Pants
Knight Boots
Required Strength
125
135
130
114
Required Energy
755
769
762
755
Defense
675
699
688
674
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Rate +60%
Increase Stamina +520
Increase Defense +360
Increase Excellent Damage Rate +60%
 
 
 
 
Solid Protection Increase Party Member +380
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
   
Solid Protection - Increased HP Conversion Rate 72%
   
Solid Protection - Increased Shield Defense +292
   
Increase Triple Damage +15%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Knight Armor
(2)
Imperial Knight Helm (2)
Imperial Knight Armor (2)
Imperial Knight Pants (2) Boots

Weapons & Shield Imperial Knight
Sword Imperial
Knight Shield

Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Damage Chance +4%
Extra Double Damage Chance +3%
Extra Defense +50


Soul Wizard

Ancient Imperial Wizard Set Information
Usage Level - Level 1600 and above
Parts
Wizard Helm
Wizard Armor
Wizard Pants
Wizard Gloves
Required Strength
240
261
251
193
Required Agility
93
98
93
77
Defense
635
644
641
630
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Wizard Helm, Imperial
Wizard Armor,
Imperial Wizard Pants,
Imperial Wizard Gloves , Imperial Staff


Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Noble Elves

(1) Ancient Imperial Attack

Ancient Imperial Elf Set Information
Usage Level - Level 1600 and above
Parts
Elf Helm
Elf Armor
Elf Pants
Elf Gloves
Required Strength
198
224
209
182
Required Agility
413
476
440
377
Defense
650
657
653
642
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Agility Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Elf Agility Armor,
Imperial Elf Agility Helm, Imperial Elf Agility Armor,
Imperial Elf Agility Pants,
Imperial Elf Agility Gloves,

Imperial Weapons & Quiver
Bow, Imperial
Quiver
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


(2) Ancient Imperial Support

Ancient Imperial Elf Energy Set Information
Usage Level - Level 1600 and above
Parts
Elf Helm
Elf Armor
Elf Pants
Elf Gloves
Required Strength
83
93
88
83
Required Agility
161
167
161
151
Required Energy
1063
1098
1070
1056
Defense
569
577
570
559
Options
2-Piece Set
3-Piece Set
Full Set
Increase Energy Mastery
Increase Greater Damage +63%
Increase Blessing +95
Increase Greater Defense +75%
Increased Shield Defense +55%
Increase Defense +330
 
 
 
 
Increase Maximum Life +670
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Elf Energy Armor Helm Imperial
Elf Energy Armor
Imperial Elf Energy Pants
Imperial Elf Energy Gloves

Shield
Imperial Elf Shield
Increase Elemental Attack Power +120
Increase Elemental Defense +120
Increases Healing Effect +300
Party Healing Effect Increase +240
Extra Defense +50


Magic Knight


(1) Ancient Imperial Magic Attack

Ancient Imperial Magic (1) Set Information
Usage Level - Level 1600 and above
Parts
Magic Armor
Magic Pants
Magic Gloves
Magic Boots
Required Strength
770
734
623
671
Required Agility
324
314
266
282
Defense
678
654
647
653
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Magic Armor (1)
Imperial Magic Pants
(1) Imperial Magic Gloves
(1) Boots

Weapons Imperial
Sword Imperial Magic Two-Handed Sword


Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


(2) Ancient Temple Guard Magic Energy

Ancient Imperial Magic (2) Set Information
Usage Level - Level 1600 and above
Parts
Magic Armor
Magic Pants
Magic Gloves
Magic Boots
Required Strength
203
193
177
182
Required Agility
188
177
161
167
Required Energy
1119
1091
1077
1056
Defense
674
649
644
648
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Magic Armor (2) Imperial Magic
Pants
(2) Imperial Magic Gloves
(2) Boots Imperial

Staff Imperial Staff

Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Empire Road

Ancient Imperial Lord Set Information
Usage Level - Level 1600 and above
Parts
Lord Helm
Lord Armor
Lord Pants
Lord Gloves
Required Strength
329
361
340
282
Required Agility
98
109
104
88
Defense
633
645
641
630
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Lord Armor Helm
Imperial Lord Armor Imperial Lord
Pants Imperial Lord
Gloves

Staff
Imperial Scepter
Imperial Lord Shield
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Dimension Summoner

Ancient Imperial Summoner Set Information
Usage Level - Level 1600 and above
Parts
Summoner Helm
Summoner Armor
Summoner Pants
Summoner Gloves
Required Strength
198
219
209
151
Required Agility
77
88
83
46
Defense
637
649
641
629
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Summoner Armor
Helm
Imperial Summoner Armor
Imperial Summoner Pants
Imperial Summoner Boots

Stick & Book
Imperial Stick
Imperial Book

Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Fist Blaze

Ancient Imperial Fighter Set Information
Usage Level - Level 1600 and above
Parts
Fighter Helm
Fighter Armor
Fighter Pants
Fighter Boots
Required Strength
392
445
419
366
Defense
631
659
648
637
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
   
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial
Fighter Armor Helm
Imperial Fighter Armor
Imperial Fighter Pants
Imperial Fighter Boots

Claw
Imperial Claw
Imperial Claw
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Shining Lancer

Ancient Imperial Lancer Set Information
Usage Level - Level 1600 and above
Parts
Lancer Helm
Lancer Armor
Lancer Pants
Lancer Gloves
Required Strength
340
361
350
298
Required Agility
340
361
350
298
Defense
627
638
635
628
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial
Lancer Helm
Imperial Lancer Armor
Imperial Lancer Pants
Imperial Lancer Gloves

Lance & Shield
Imperial Lance
Imperial Lancer Shield
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Rune Wizard

Ancient Imperial Rune Set Information
Usage Level - Level 1600 and above
Parts
Rune Helm
Rune Armor
Rune Pants
Rune Gloves
Required Strength
209
230
219
161
Required Agility
88
93
88
72
Required Energy
867
895
881
932
Defense
641
649
646
839
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
 
 
 
 
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
   
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Rune Helm,
Imperial Rune Armor, Imperial
Rune Pants, Imperial
Rune Gloves , Imperial Rune Mace, Imperial Shield



Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Slayer

Ancient Imperial Slayer Set Information
Usage Level - Level 1600 and above
Parts
Slayer Helm
Slayer
Slayer Pants
Slayer Gloves
Required Strength
240
287
256
219
Required Agility
781
933
844
707
Defense
7
674
665
641
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Slayer Armor Helm
Imperial Slayer Armor
Imperial Slayer Pants
Imperial Slayer Gloves

Weapon
Imperial Short
Sword
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50

 

Gun Crusher

Ancient Imperial Gun Set Information
Usage Level - Level 1600 and above
Parts
Gun Helm
Gun
Gun Pants
Gun Boots
Required Strength
324
335
314
293
Required Agility
272
282
261
240
Required Energy
804
818
790
762
Defense
631
649
643
638
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Gun Helm
Imperial Gun Armor
Imperial Gun Pants
Imperial Gun Boots

Weapon
Imperial Magic
Gun

Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Kundun Mephis

Ancient Imperial Kundun Set Information
Usage Level - Level 1600 and above
Parts
Kundun Helm
Kundun Armor
Kundun Pants
Kundun Gloves
Required Strength
240
261
251
193
Required Agility
93
98
93
77
Required Energy
776
790
762
741
Defense
646
650
642
645
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial
Kundun Armor Helm Imperial Kundun
Armor
Imperial Kundun Pants
Imperial Kundun Gloves

Staff
Imperial Staff
Imperial Magic Book
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Lemuria

Ancient Imperial Lemuria Set Information
Usage Level - Level 1600 and above
Parts
Lemuria Helm
Lemuria Armor
Lemurian Pants
Lemuria Gloves
Required Strength
193
214
203
146
Required Agility
62
72
67
46
Required Energy
762
776
748
720
Defense
640
646
642
631
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial Lemuria Armor
Helm
Imperial Lemuria Armor
Imperial Lemuria Pants
Imperial Lemuria Gloves

Staff
Imperial Orb
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4%
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Illusion Knight

Ancient Imperial Illusion Set Information
Usage Level - Level 1600 and above
Parts
Illusion Helm
Illusion Armor
Illusion Pants
Illusion Gloves
Required Strength
256
298
272
230
Required Agility
755
912
833
697
Defense
664
679
655
634
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Strength Mastery
Increase Attack Power Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options
Imperial Illusion Armor
Helm
Imperial Illusion Armor
Imperial Illusion Pants
Imperial Illusion Gloves

Staff
Imperial Blade
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50


Alchemist

Ancient Imperial Alchemist Set Information
Usage Level - Level 1600 and above
Parts
Alchemist Helm
Alchemist Armor
Alchemist Pants
Alchemist Gloves
Required Strength
177
198
188
130
Required Agility
109
114
109
93
Required Energy
790
804
776
755
Defense
659
663
661
653
Options
2-Piece Set
3-Piece Set
Full Set
Increase Skill Damage Mastery
Double Damage Rate +18%
Increase Critical Damage Mastery
Increase Energy Mastery
Increase Wizardry Damage Mastery
Increase Excellent Damage Mastery
 
 
 
 
Ignore Enemy's Defense +9%
 
 
 
 
Increase All Stats Mastery
   
Increase Defense Base Mastery
 
 
 
 
Increase Critical Damage Rate +20%
 
 
 
 
Increase Excellent Damage Rate +20%
 
 
 
 
Increase Triple Damage +18%
   
Increase Maximum HP Mastery
   
Damage Reduction Mastery
   
Increase Enhanced Skill Damage Mastery
Legendary Set Options

Imperial Illusion Armor Helm
Imperial Illusion Armor
Imperial Illusion Pants
Imperial Illusion Gloves

Staff
Imperial Wand
Imperial Elixir
Extra Critical Chance +5%
Extra Excellent Chance +5%
Extra Double Damage Chance +3%
Extra Damage Chance +4% 
Attack Power Nuke +150
Attack Power  Bolt +100 
Attack Power  AoE +50

 

 

Imperial Weapons and Shield (S21 1-2)

 1. Imperial Weapons and Shield Added (2nd Legendary)


- Imperial Weapons and Shield added for level 1600 characters with the 5th quest completed or higher.


2. Imperial Moru

The Imperial Moru can be obtained from the NPC James "Ruud Shop" on the Elveland map (32, 239) for 160,000 Ruuds.

Imperial Moru


3. Items needed to create an Imperial Weapon (2nd Legendary)

Combination to create a Temple Guard Weapon (2nd Legendary)
Item Needed
Item Needed
Jewels Needed
Zen
Success Rate
Result
Temple Guard Weapon
(1st Legendary) +15 Stage 5
Imperial Moru
30 Jewels of Bless,
30 Jewels of Soul,
1 Jewel of Chaos,
1 Jewel of Creation
500,000,000
100%
Imperial Weapon +0 Stage 1 (Luck/Stats Remain)


4. Items needed to create an Imperial Shield (2nd Legendary)

Combination to create a Temple Guard Shield (2nd Legendary)
Item Needed
Item Needed
Jewels Needed
Zen
Success Rate
Result
Temple Guard Shield (1st Legendary) +15 Stage 5
Imperial Moru
30 Jewels of Bless,
30 Jewels of Soul,
1 Jewel of Chaos,
1 Jewel of Creation
500,000,000
100%
Imperial Shield +0 Stage 1 (Luck/Stats Remain)

- A Weapon or Shield Temple Guard (1st Legendary) +15+16 is required to create an Imperial item (2nd Legendary).

- An Imperial Weapon or Shield of the same type as the main material will be created.


5. Configuring Options When Creating an Imperial Weapon or Shield (2nd Legendary)

Options
Combination Result
Stat Options
Maintains the Stat options of the item used.
Fixed & Random Options
The options of the weapon or shield used by the combination item are maintained.
Luck Options
The Luck option remains; the option settings will change.
Bonus Option
Bonus options are generated based on probability.
Additional Option
Additional options will be removed.
Jewel of Harmony Option
Jewel of Harmony options will be removed.


1) Changes to Imperial (2nd Legendary)


Stats were added to the Weapon and Shield.

Division
Combination Result
Imperial Weapon
The option to increase Stats by +7 or +15 is created for Imperial Weapons.
Imperial Shield


2) Removal of the Jewel of Life

Set
Combination Result
Imperial (2nd Legendary)
Jewel of Life options (Additional Options) cannot be added to Imperial Weapon and Shield (2nd Legendary).


3) Change to Luck Options

Changes to the Luck Option
Before the change
Jewel of Soul Success Chance +25%
Critical Damage Chance +5%
After the change
Jewel of Soul Success Chance +10%
Critical Damage Chance +5%


6. Additions and Changes to Imperial Item Options (2nd Legendary)


1) New Options and Changes to Imperial Items


(1) Attack Success Rate

- The Attack Success Rate option has been added as a basic option on Imperial Weapons (2nd Legendary).

- The Attack Success Rate option value increases as the item level increases.


7. Bonus Option for Imperial Weapons

Imperial Weapon: Additional Option Settings
Increase All Stats, Increases Nuke, Bolt, and AoE Attack Power

The option value consists of 3 stages, and each additional Attack Power has a different option value.


8. Strengthening Imperial Weapons and Shields (2nd Legendary)


1) Imperial Weapons and Shield Upgrade Configuration (2nd Legendary)

- New option configurations for the Imperial Weapons and Shield

- The "Upgrade Level" and "Upgrade Option" have been created for Imperial Weapons and Shields, and the settings for upgrade conditions in Success and Failure have been added and changed.


Upgrade Options

Enhancement Options
Stage
Stages 1 through 5 have been applied for each upgrade level of the item.
Upgrade Option Effect
Depending on the equipment, optional effects are applied at each stage
(Example: Imperial Sword - Increased Attack Power / Imperial Staff - Increased Wizardry Damage).


Upgrade Level

Upgrade Level
Level
Each item has a level from +0 to +15.
Upgrade Level Effect
Base stats increase according to the item.
The upgrade levels are the same as the existing settings.


2) Upgrade Settings for Imperial Weapons and Shields


- Through the Chaos Goblin NPC located in the Ferris wheel (Enhanced/Craft Equipment) > (Enhanced Equipment or Elite Equipment Enhancement), you can upgrade Imperial Weapons or Shields

- Depending on the level of the Imperial Weapon or Shield registered as the primary material, the secondary materials required for the upgrade will increase.


Imperial Weapon or Shield Upgrade Settings

Upgrade Level
Item Registered for Upgrade
If the registered primary item is at level +14 or lower and the upgrade option is at stage 5, the item's level will be upgraded.
On Success
The item's level increases by 1 and the upgrade option becomes stage 1.
On Failure
The item's level remains the same and the upgrade option becomes stage 1.

 

Upgrade Options
Item Registered for Upgrade
If the registered primary item is at stage 1 to 4, the upgrade option's stage will be upgraded.
On Success
Upgrade option increases by 1 level.
On Failure
Upgrade option decreases by 1 level.
(It will not go below level 1)


Upgrade Description

Item Level
Upgrade Options
Imperial Item
 
Level +0
Stage 1
Imperial Item +0 (Stage 1)
Reinforcement Option
(Upon success) The reinforcement option increases by 1 level.
(If it fails) The reinforcement option decreases by 1 level.
Stage 2
Imperial Item +0 (Stage 2)
Stage 3
Imperial Item +0 (Stage 3)
Stage 4
Imperial Item +0 (Stage 4)
Stage 5
Imperial Item +0 (Stage 5)
Level +1
Stage 1
Imperial Item +1 (Stage 1)
Upgrade Level
(Upon success) The upgrade level increases by 1 level and becomes Stage 1.
(In case of failure) The upgrade level remains the same and the upgrade option becomes Stage 1.
Stage 2
Imperial Item +1 (Stage 2)
Stage 3
Imperial Item +1 (Stage 3)
Stage 4
Imperial Item +1 (Stage 4)
Stage 5
Imperial Item +1 (Stage 5)
Level +2
Stage 1
Imperial Item +2 (Stage 1)
Stage 2
Imperial Item +2 (Stage 2)
 
Stage 3
Imperial Item +2 (Stage 3)
Stage 4
Imperial Item +2 (Stage 4)
Stage 5
Imperial Item +2 (Stage 5)
Level +3
Stage 1
Imperial Item +3 (Stage 1)
Stage 2
Imperial Item +3 (Stage 2)
Stage 3
Imperial Item +3 (Stage 3)
Stage 4
Imperial Item +3 (Stage 4)
Stage 5
Imperial Item +3 (Stage 5)
~
~
~
Level +15
Stage 5
Imperial Item +15 (Stage 5)


3) Upgrade Materials and Success Probability

- Through the Chaos Goblin NPC located in Noria (Enhanced/Craft Equipment) > (Enhanced Equipment or Elite Equipment Enhancement) you can upgrade the Imperial Weapon or Shield


Upgrade Level - use Jewels and Imperial Upgrade Stone as secondary materials for the combination

Imperial Upgrade Stone
Drop: Temple of Aquila

 

Main Item - Upgrade Level
Secondary Materials
Zen
Success Rate
Result
Imperial Weapon or Shield
(Level 0 Stage 1 ~ Level 15 Stage 4)
Imperial Upgrade Stone (x12)
Jewel of Bless (x1)
Jewel of Soul (x1)
Jewel of Life (x2)
10,000,000
50%

If Successful:
The item's level increases by 1, and the upgrade option is set to Stage 1.

If Failed:
The item's level remains the same, and the upgrade option is set to Stage 1.

 

Main Item - Upgrade Options
Secondary Materials
Zen
Success Rate
Result
Weapon or Shield
(Stage 1-4)
Imperial Upgrade Stone (x12)
10,000,000
50%

If Successful:
The upgrade option increases by 1 Stage

If Failed:
The upgrade option decreases by 1 Stage.


Elite Upgrade Level - Use Shining Imperial Upgrade Stone as secondary materials for the combination

Shining Imperial Upgrade Stone
Item Shop Sale

 

Main Item - Upgrade Level
Secondary Materials
Zen
Success Rate
Result
Imperial Weapon or Shield
(Level 0 Stage 1 ~ Level 15 Stage 4)
Shining Imperial Upgrade Stone (x12)
10,000,000
60%

If Successful:
The item's level increases by 1, and the upgrade option is set to Stage 1.

If Failed:
The item's level remains the same, and the upgrade option is set to Stage 1.

 

Main Item - Upgrade Options
Secondary Materials
Zen
Success Rate
Result
Weapon or Shield
(Stage 1-4)
Shining Imperial Upgrade Stone (x12)
10,000,000
60%

If Successful:
The upgrade option increases by 1 Stage

If Failed:
The upgrade option decreases by 1 Stage.


Common Configurations


- All levels of Weapon or Shield use the same probabilities and material combination when upgrading all Stages of the Upgrade option


4) Imperial Weapon Upgrade: You can use auxiliary materials for upgrades.


Common Configurations

You can use the Talisman of Luck item.

* The Imperial Item is a non-disappearing item and does not use the "Talisman of Chaos Assembly".


9. Imperial Weapon and Shield Information


1) Imperial Weapon

Excellent Option
(1 Fixed Option)
Increase Excellent Damage Chance by 10%
(Random Options: 1 ~ 2)
Increase Attack (Wizardry) Speed ​​by 7.
Obtains (Life/8) When monster is killed.
Obtains (Mana/8) When monster is killed.
ATK Damage (Wizardry) increases by 3.6 every 20 levels.
Increases Attack Power (Wizardry) by 102.


Dragon Knight

Imperial Sword
Excellent Stats
Usage Level
1600
Damage
997 ~ 1012
Requires Strength
1006
Requires Agility
327
Attack Success Rate
313
Combat Power
174%
Attack Speed
40
Skill
Cyclone

 

Imperial Sword of Faith
Excellent Stats
Usage Level
1600
Damage
997 ~ 1012
Requires Strength
52
Requires Energy
936
Requires Agility
327
Attack Success Rate
313
Combat Power
174%
Attack Speed
40
Skill
Cyclone


Soul Wizard

Imperial Staff
Excellent Stats
Usage Level
1600
Damage
390 ~ 398
Requires Strength
308
Requires Agility
106
Attack Success Rate
363
Attack Speed
30
Rise
311%


Noble Elves

Imperial Bow
Excellent Stats
Usage Level
1600
Damage
1483 ~ 1526
Requires Strength
206
Requires Agility
1204
Attack Success Rate
313
Attack Speed
55
Skill
Triple Shot

 

Imperial Quiver
Excellent Stats
Usage Level
1600
Damage
895 ~ 914
Requires Strength
199
Requires Agility
1190
Attack Success Rate
313
Attack Speed
60
Skill
-


Magic Knight

Imperial Magic Staff
Excellent Stats
Usage Level
1600
Damage
390 ~ 398
Requires Strength
308
Requires Agility
106
Attack Success Rate
363
Attack Speed
30
Rise
311%

 

Imperial Magic Sword (One-Handed)
Excellent Stats
Usage Level
1600
Damage
997 ~ 1007
Requires Strength
743
Requires Agility
458
Requires Energy
164
Attack Success Rate
313
Combat Power
174%
Attack Speed
45
Rise
161%
Skill
Power Slash

 

Imperial Magic Sword (Two-Handed)
Excellent Stats
Usage Level
1600
Damage
1341 ~ 1391
Requires Strength
743
Requires Agility
458
Requires Energy
164
Attack Success Rate
413
Combat Power
230%
Attack Speed
45
Rise
161%
Skill
Power Slash


Empire Road

Imperial Scepter
Excellent Stats
Usage Level
1600
Damage
1118 ~ 1142
Requires Strength
710
Requires Agility
166
Attack Success Rate
413
Combat Power
232%
Attack Speed
40
Rise
135%
Skill
Force Wave


Dimension Summoner

Imperial Stick
Excellent Stats
Usage Level
1600
Damage
368 ~ 394
Requires Strength
278
Requires Agility
112
Attack Success Rate
313
Attack Speed
30
Rise
290%

 

Imperial Book
Excellent Stats
Usage Level
1600
Damage
-
Requires Strength
206
Requires Energy
760
Attack Speed
50
Rise
281%


Fist Blazer

Imperial Glove
Excellent Stats
Usage Level
1600
Damage
903 ~ 923
Requires Strength
595
Requires Agility
199
Attack Success Rate
313
Attack Speed
35
Skill
Phoenix Shot


Shining Lancer

Imperial Lance
Excellent Stats
Usage Level
1600
Damage
731 ~ 758
Requires Strength
448
Requires Agility
320
Attack Success Rate
413
Combat Power
226%
Attack Speed
40
Skill
Lunge


Rune Wizard

Imperial Mace
Excellent Stats
Usage Level
1600
Damage
389 ~ 407
Requires Strength
294
Requires Agility
113
Requires Energy
1108
Attack Success Rate
413
Attack Speed
50
Rise
318%


Slayer

Imperial Short Sword
Excellent Stats
Usage Level
1600
Damage
964 ~ 1055
Requires Strength
341
Requires Agility
1081
Attack Success Rate
313
Combat Power
173%
Attack Speed
45
Skill
Cyclone


Gun Crusher

Imperial Magic Gun
Excellent Stats
Usage Level
1600
Damage
509 ~ 523
Requires Strength
379
Requires Agility
322
Requires Energy
852
Attack Success Rate
313
Attack Speed
50
Rise
272%


Kundun Mephis

Imperial White Wizard Staff
Excellent Stats
Usage Level
1600
Damage
390 ~ 398
Requires Strength
308
Requires Agility
106
Attack Success Rate
363
Attack Speed
30
Rise
311%

 

Imperial Book
Excellent Stats
Usage Level
1600
Damage
390 ~ 398
Requires Strength
308
Requires Agility
106
Attack Success Rate
363
Attack Speed
30
Rise
311%


Lemuria

Imperial Orb
Excellent Stats
Usage Level
1600
Damage
380 ~ 394
Requires Strength
171
Requires Agility
87
Requires Energy
474
Attack Success Rate
313
Attack Speed
30
Rise
313%


Illusion Knight

Imperial Blade
Excellent Stats
Usage Level
1600
Damage
997 ~ 1029
Requires Strength or Energy
1102
Requires Agility
362
Attack Success Rate
413
Attack Speed
45
Skill
Cyclone


Alchemist

Imperial Alchemist Staff
Excellent Stats
Usage Level
1600
Damage
408 ~ 422
Requires Strength
105
Requires Agility
50
Requires Energy
462
Attack Success Rate
363
Attack Speed
35
Rise
313%

 

Imperial Alchemist Elixir
Excellent Stats
Usage Level
1600
Damage
406 ~ 420
Requires Agility
120
Requires Energy
354
Attack Success Rate
293
Attack Speed
30
Rise
200%


Shield's

Excellent Option
(1 Fixed Option)
Defense Base Increases by 3.6 every 20 Levels
Elemental Defense Enhancement 57% (Elf Only)
(Random Options: 1 ~ 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + ?
Increase Maximum Mana + ?
Damage Reduction + ?
Obsidian Effect Increase +? (Grow Lancer Only)


Dragon Knight

Imperial Shield Dragon Knight
Excellent Stats
Usage Level
1600
Defense
155
Defense Rate
263
Requires Strength
245 or 950
Requires Agility
189
Requires Energy
945
Excellent Options
Defense Base Increases by 3.6 every 20 Levels
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 396
Increase Maximum Mana + 396
Damage Reduction + 108


Noble Elves

Imperial Shield Elf
Excellent Stats
Usage Level
1600
Defense
180
Elemental Defense
159
Defense Rate
261
Requires Strength
94
Requires Energy
926
Excellent Options
Elemental Defense Enhancement: 57%
Reflect, +5%
Defense Success Rate Increase, +10%
Increase Maximum Life + 396,
Increase Maximum Mana + 396,
Damage Reduction + 108


Empire Road

Imperial Shield Lord
Excellent Stats
Usage Level
1600
Defense
188
Defense Rate
267
Adds Divine Horse Defense
7.20%
Adds Divine Horse Elemental Defense
5.10%
Requires Strength
687
Requires Agility
157
Excellent Options
Defense Base Increases by 3.6 every 20 Levels
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 396
Increase Maximum Mana + 396
Damage Reduction + 108


Shining Lancer

Imperial Shield Lancer
Excellent Stats
Usage Level
1600
Defense
151
Defense Rate
198
Requires Strength
435
Requires Agility
308
Excellent Options
Defense Base Increases by 3.6 every 20 Levels,
Reflect, +5%
Defense Success Rate Increase, +10%
Increase Maximum Life + 396,
Increase Maximum Mana + 396,
Obsidian Effect Increase + 345


Rune Wizard

Imperial Shield Rune Wizard
Excellent Stats
Usage Level
1600
Defense
180
Defense Rate
261
Requires Strength
147
Requires Agility
71
Excellent Options
Defense Base Increases by 3.6 every 20 Levels
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 396
Increase Maximum Mana + 396
Damage Reduction + 108

 

 

 

New Crusader Items (S21 EP1-2)

 1. New Crusader Equipment


1) Cape


3rd Cape

Cloak of Desire (Level Required: 400)
Defense
Damage Increase
Damage Absorption
45
39%
39%


4th Cape

Sanctuary Cloak (Required Level: 800)
Attack Power
Defense
Damage Increase
Damage Absorption
100
140
55%
43%


5th Cape

Cloak of Light (Required Level: 1200)
Attack Power
Defense
Damage Increase
Damage Absorption
300
900
55%
43%


2) Weapons

Item Name
Image
Minimum Damage
Maximum Damage
Rise (%)
Attack Speed
Required Stats
Blast Hammer
195
210
42%
40
Strength: 410
Agility: 176
Belief Hammer
260
275
55%
40
Strength: 560
Agility: 236
Darkangel Hammer
342
353
66%
40
Strength: 697
Agility: 286
Holyangel Hammer
409
420
76%
40
Strength: 733
Agility: 302
Soul Hammer
475
486
87%
40
Strength: 776
Agility: 317
Blue Eye Hammer
541
551
97%
40
Strength: 813
Agility: 332
Silver Heart Hammer
607
618
108%
40
Strength: 826
Agility: 344
Manticore Hammer
673
685
118%
40
Strength: 826
Agility: 344
Brilliant Hammer
739
752
128%
40
Strength: 826
Agility: 344
Apocalypse Hammer
804
818
138%
40
Strength: 826
Agility: 344
Lightning Hammer
869
884
149%
40
Strength: 826
Agility: 344
Temple Guard Hammer
935
950
200%
40
Strength: 826
Agility: 344
Blessed Archangel Absolute Wand
404
416
75%
40
Strength: 680
Agility: 284


3) Shield

Item Name
Image
Defense
Defense Rate
Required Stats
Blast Shield
24
78
Strength: 407
Agility: 173
Belief Shield
33
90
Strength: 556
Agility: 232
Darkangel Paladin Shield
51
109
Strength: 669
Agility: 258
Holyangel Paladin Shield
59
110
Strength: 684
Agility: 266
Soul Paladin Shield
69
111
Strength: 695
Agility: 269
Blue Eye Paladin Shield
79
114
Strength: 726
Agility: 285
Silver Heart Paladin Shield
89
115
Strength: 726
Agility: 285
Manticore Paladin Shield
99
117
Strength: 726
Agility: 285
Brilliant Paladin Shield
109
119
Strength: 726
Agility: 285
Apocalypse Paladin Shield
119
122
Strength: 726
Agility: 285
Lightning Paladin Shield
129
124
Strength: 726
Agility: 285
Temple Guard Paladin Shield
144
190
Strength: 726
Agility: 285


4) Sets


Set Socket

Trust Set (Socket 380)
Helm
Armor
Pants
Gloves
Boots
Defense
54
62
59
52
53
Required Stats
Strength: 465
Agility: 227
Strength: 491
Agility: 251
Strength: 482
Agility: 237
Strength: 449
Agility: 214
Strength: 452
Agility: 218

 

Saint Set (Socket 400)
Helm
Armor
Pants
Gloves
Boots
Defense
68
80
74
67
68
Required Stats
Strength: 616
Agility: 293
Strength: 650
Agility: 322
Strength: 637
Agility: 305
Strength: 595
Agility: 276
Strength: 599
Agility: 280


Excellent Set

Excellent Darkangel Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
127
146
142
121
122
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Holyangel Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
181
200
196
175
176
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Soul Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
230
247
244
224
227
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Blue Eye Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
279
296
293
272
275
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Silver Heart Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
327
345
341
321
324
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Manticore Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
376
393
390
369
373
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Brilliant Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
424
442
439
418
421
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Apocalypse Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
473
490
487
467
470
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Lightning Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
522
539
536
515
518
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Excellent Temple Guard Crusader
Helm
Armor
Pants
Gloves
Boots
Defense
547
565
562
541
544
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319


Ancient Set

Ancient Darkangel Crusader
Helm
Armor
Pants
Gloves
Defense
137
156
152
131
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage +30 Increase Strength +70 Double Damage Rate +15% Increase Damage +75 Increase Critical Damage Rate +18% Increase Excellent Damage Rate +18% Ignore Enemy's Defense +7% Increase All Stats +15 Increase Defense Base +40 Increase Critical Damage +35 Increase Excellent Damage +50









 

Ancient Holyangel Crusader
Helm
Armor
Pants
Gloves
Defense
192
211
207
185
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage +35 Increase Strength +90 Double Damage Rate +18% Increase Damage +100 Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats +20 Increase Defense Base +60 Increase Critical Damage +40 Increase Excellent Damage +70









 

Ancient Soul Crusader
Helm
Armor
Pants
Gloves
Defense
241
259
256
235
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage +40 Increase Strength +100 Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats +25 Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +2%










 

Ancient Blue Eye Crusader
Helm
Armor
Pants
Gloves
Defense
291
308
305
284
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +4% Increase Maximum HP Mastery











 

Ancient Silver Heart Crusader
Helm
Armor
Pants
Gloves
Defense
340
358
354
334
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +6% Increase Maximum HP Mastery Damage Reduction Mastery












 

Ancient Manticore Crusader
Helm
Armor
Pants
Gloves
Defense
390
407
404
383
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +8% Increase Maximum HP Mastery Damage Reduction Mastery












 

Ancient Brilliant Crusader
Helm
Armor
Pants
Gloves
Defense
439
457
454
432
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +10% Increase Maximum HP Mastery Damage Reduction Mastery












 

Ancient Apocalypse Crusader
Helm
Armor
Pants
Gloves
Defense
488
506
503
482
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +12% Increase Maximum HP Mastery Damage Reduction Mastery Increase Enhanced Skill Damage Mastery













 

Ancient Lightning Crusader
Helm
Armor
Pants
Gloves
Defense
538
555
552
531
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +14 % Increase Maximum HP Mastery Damage Reduction Mastery Increase Enhanced Skill Damage Mastery













 

Ancient Temple Crusader
Helm
Armor
Pants
Gloves
Defense
604
622
619
598
Required Stats
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage Mastery Increase Strength Mastery Double Damage Rate +18% Increase Damage Mastery Increase Critical Damage Rate +20% Increase Excellent Damage Rate +20% Ignore Enemy's Defense +9% Increase All Stats Mastery Increase Defense Base Mastery Increase Critical Damage Mastery Increase Excellent Damage Mastery Increase Triple Damage +14% Increase Maximum HP Mastery Damage Reduction Mastery Increase Enhanced Skill Damage Mastery













Legendary Set Options

Temple Guard Lord Armor,
Temple Guard Lord Helm,
Temple Guard Lord Armor, Temple Guard Lord Pants,
Temple Guard Lord Gloves, Temple Guard

Weapon and Shield , Temple
Guard Hammer,
Temple Guard Paladin Shield
Extra Critical Chance +5%,
Extra Excellent Chance +5%,
Extra Double Damage Chance +3%,
Extra Damage Chance +4%

 

 

 

Changes (S21 EP1-2)

1. Events


1) Changes to the entry level for events


(1) The entry level will be changed as follows, and the balance of the monsters that appear will be changed according to the entry level

Blood Castle, Chaos Castle, Devil Square, Doppelganger
Illusion Temple
Level
Entry Level
Entry Level
1
50 ~ 339
180 ~ 399
2
400 ~ 799
400 ~ 799
3
800 ~ 999
800 ~ 1399
4
1000 ~ 1199
1400 ~ 1599
5
1200 ~ 1399
1600 ~
6
1400 ~ 1599
-
7
1600 ~
-


2. Boss Battle Together Event


1) Adjustment to Boss Battle Together Monsters

(1) All characteristics of Boss Battle Together monsters will be adjusted.

Boss Characteristics
Stats
Current
New
Monster Level
105
110
HP
136,500,000
145,690,000
Minimum Attack
32,760
36,500
Maximum Attack
36,173
40,700
Defense
11,503
14,600
Elemental Minimum Attack
4,368
6,840
Elemental Maximum Attack
4,545
6,890


3. Monster Soul Converter


- Recommended level and required monsters changed.

Soul Converter Type
Recommended Level
Required Monsters
[Level 1] Monster Soul Converter
Level 400 or Higher
Death Tree,
Berserker Warrior,
Uruk Devil, Fairy
Nars, Devil Fairy,
Dark Mammoth,
Safi Queen
[Level 2] Monster Soul Converter
Level 800 or Higher
Ferea Knight,
Paraca,
Deep D, Cyclops,
Deep D, Thunder Lich,
Swamp Ent
[Level 3] Monster Soul Converter
Level 1150 or Higher
Mine Digger
Bahamut of Abyss
Scorched Warrior
Crimson Flame's Alquamos
Temple Ogre
Ashen Death Tree
[Level 4] Monster Soul Converter
Level 1250 or Higher
Crimson Lycan
Underground Persona
Magma Gladiator
Bloody Mutant
Storm Guard
[Level 5] Monster Soul Converter
Level 1500 or Higher
Twisted Crypto
Devil Sword
Shadowmaster of Destruction
Aquila Warrior


4. Legendary Set Description Modified


1) Modification to Reinforcement Option Notation


(1) The reinforcement option notation will be modified as follows.

- The method and color used to indicate the stage of the reinforcement options will be changed.


5. Modification of the Energy Elf Related Formula


1) The formulas for the "Elemental Defense Increase Buff" and "Elemental Defense Increase Reinforcement Option" have been changed

- After the change, the value of the "Energy Stats" improvement will increase and the value of the boost option will decrease slightly.

 

New Map Aquilas Temple (S21 EP1-2)

1. History

The Aquilas Temple, as its name suggests, was built by the Kanturu people to worship the "Eagle God."
Using technology more advanced than that of other civilizations, they constructed a magnificent temple that boasted vibrant cults and sacrifices.

At first, their faith was pure, with common sacrifices such as sheep and cows. However, with the infiltration of Kundun, the world became unstable. This faith degenerated, and the neutral temple, where the Kanturu people sacrificed their murky souls, began to accumulate an unknown energy.

Kundun's subordinates, upon discovering the existence of this energy, infiltrated the temple and opened a dimensional portal. Through this portal, they summoned an army of ghostly, eagle-like creatures from another dimension, massacring everyone in Kanturu and taking complete control of the temple

The Kanturians, believing the Eagle Legion to be gods, were unable to fight them and only suffered defeat. When the area became inaccessible to humans, they sealed the entrance with magic. After a long time, the seal weakened, revealing the temple to the world

Priest James, master equipment craftsman, sent warriors from across the continent to the Temple of Aquilas to enhance the abilities of the heroes who would face Kundun.


2. Map Information



Map Name
How to Move to the Map
Entry Level
Hunting Penalty
Temple of Aquilas

1. You can enter the Aquilas Temple from the movement window. Moving to the map will cost you 50,000 Zen.

2. You can enter the Aquilas Temple through a portal located in Kanturu Ruins (124, 171)

1600
1650


1) Item Drop

- Determine the ability to belong

- Ability Determination

- Imperial Reinforcement Stone

- Imperial Excellent Items

- Soul of Temple Guard


2) Monsters of the Temple of Aquilas

Name
Aquila Warrior
Level
1150
Extra Damage
Bolt
A monster that attacks at close range and can attack two characters within its range.

 

Name
Aquila Gunner
Level
1150
Extra Damage
Nuke

A monster that attacks at range and can attack five characters within its range.         

 

Name
Aquila Mage
Level
1150
Extra Damage
AoE

It is a monster that performs a long-range area attack and can attack five characters within its range.

 

 

 
 
Compensation (S21 EP1-2)

 1. Maximum Level Extended

- The maximum character level has changed from 1700 to 1750.


2. Reward

- You can obtain both the reward for reaching level "1650" and the reward for reaching level "1700" before the next season.

- The "Compensation Box" will be sent to the guild case within a maximum period of 30 days.

- The expiration date for use in the guild case will be 14 days.

- Upon opening the "Compensation Box," you will receive the "Crusaders" Muun.

- You can use the Seasonal Muun and the Premium Muun simultaneously.


Level 1650 Achievement Reward

Image
Name
Basic Skill
Advanced Skill
Alchemist
Increase Skill Attack Power +15
Increase Skill Attack Power +15 x20
(For 30 days after acquiring it)

Level 1700 Achievement Reward

Image
Name
Basic Skill
Advanced Skill
Crusaders
Increase Elemental Defense +10
Increase Elemental Defense +10 x20
(For 30 days after acquiring it)

NOTE:

- After the expiration date and Box Compensation is not claimed, it will be deleted without the possibility of recovery.

 

Deep Dungeon Changes (S21 EP1)

1. Deep Dungeon Entry Level Changed


1) Deep Dungeon Entry Level Change

Zone
Current Entry Level
New Entry Level
Deep Dungeon 1
770
730
Deep Dungeon 2
770
750
Deep Dungeon 3
770
770
Deep Dungeon 4
770
780
Deep Dungeon 5
770
780


2) Changes to Deep Dungeon Monsters


(1) Monster skills and experience points gained have changed depending on the character's entry level.

(2) Hunt Penalty, Removal of Monster Debuffs

- The hunt penalty in Deep Dungeon has been removed, and the monsters (Larva, Poison Bull Fighter, Thunder Lich) have been removed.

- The debuffs applied to characters have also been removed.


2. Changes to Hunt Penalty Application Settings


1) Changes

- The hunt penalty has been extended and will apply after the 4th quest to all characters.

- Modified so that the penalty applies even if the monster's level is 275 or higher

 

 

Crusader Character (S21 EP1)

 1. New character Crusader


1) Character Information


(Character Introduction)

(1) The Crusaders, who serve Lugard, the god of light, use the power of light to attack enemies.

(2) Wield a Hammer and a Shield to defeat enemies and support the party with Lugard's protection.

2) History

In Elbeland, there were holy knights who worshipped Lugard, the god of light, and practiced the arts of light.
Alan had just become the knight commander of the knight order.

As the chaos unleashed by the Kundun spread across the continent of Mu, Alan's holy knights were drawn into the fierce battlefield.

The holy knights, who wielded the arts of light, proved formidable against the monsters under the command of the Dark God, but were increasingly repelled by the relentless onslaught of the enemies.

Alan and his holy knights, who had been in the front line, were forced to retreat repeatedly, eventually finding themselves cornered, their heels pressed against the edge of a cliff.

Alan dropped his weapon and, as he looked at his fallen knights, felt a sense of responsibility and helplessness.
Desperate, he prayed fervently to Lugard, the god of light.

At that moment, as if by divine response, Lugard's symbol floated in the air and a brilliant light enveloped Alan and the Knights.

Their hearts burned again and they regained the strength to fight.

Alan also raised his weapon and launched a counterattack, shining Lugard's light upon the enemy, turning the tide of the battle.

The fierce battle ended with the victory of the Mu Empire, and Alan and the Holy Knights returned to Elveland.
Alan believes that the light and protection of Lugard are his calling, and he continues to train as a guardian to prepare for the impending threat, awaiting the next battle.


3) Basic Information


(1) Crusader

Condition of Creation
Default Creation
Birth
Elveland
Stats
HP
Manna
Force
Agility
Stamina
Energy
150
40
26
18
19
20
Evolution
1st Evolution
2nd Evolution
3rd Evolution
4th Evolution
5th Evolution
Crusader
Impact Crusader
Master Paladin
Sacred Paladin
Templar Commander
 
 
Party
Crusader, Illusion Knight, Rage Fighter


4) Skill

(1) Uses some Dark Knight skills and also has exclusive Skills.

Common Skills
Twisting Slash, Rageful Blow, Strike of Destruction, Blood Storm, Rush
Exclusive Skills
Divine Fall
Holly Sweep
Sacred Impact
Lugard Guardian: Punishment


Divine Fall

Skill Name Divine Fall
Skill Requirements Strength: 60 / Agility: 29
Skill Description A Hammer made of Lugard's light falls from the sky and damages enemies.
Other Settings Cooldown: None
Image


Holly Sweep

Skill Name Holly Sweep
Skill Requirements Strength: 420 / Agility: 168
Skill Description He moves with a Hammer attacking everything within his attack range.
Other Settings Cooldown: None
Image


Sacred Impact

Skill Name Sacred Impact
Skill Requirements Strength: 1045 / Agility: 418
Skill Description Throw a Hammer made from Lugard's light, attacking up to eight enemies.
The Hammer that flies toward the enemy will materialize as the Hammer you have equipped.
Other Settings Cooldown: None
Image


Lugard Guardian: Punishment

Skill Name
Lugard Guardian: Punishment
Skill Requirements
Energy: 200
Skill Description
Summons the Symbol of Lugard, increasing the Skill Damage of you and your Party members around the symbol.
Other Settings
Cooldown: None
Image


5) Weapons

Principal Weapon (Right Hand)
Secondary Equipment (Left Hand)
Hammer
Shield


2. Items


1) NPC that sells low level items and Skills

- Crusader low level items and skills can be purchased from some NPCs in Elveland.

(1) Low level set: Leah (Elveland 29, 236)

(2) Low level Weapons, Skill's Orb: Marce (Elveland 36, 219)


2) Wings

Item
Name
Wings
Cloak of Black, Cloak of Death, Wings of Good and Evil, Wings of the Conqueror, Wings of Power


3) Weapons

Item Name
Image
Minimum Attack Power
Maximum Attack Power
Combat Power (%)
Attack Speed
Stats Requirements
Floor Hammer
45
65
-
40
Strength: 24
Considered Hammer
105
135
-
40
Strength: 65
Agility: 33
Archangel's Absolute Hammer
240
250
45%
40
Strength: 326
Agility: 140
Bloodangel Hammer
287
298
54%
40
Strength: 660
Agility: 272


4) Shield

Item Name
Image
Defense
Defense Rate
Stats Requirements
Floor Shield
13
28
Strength: 24
Considered Shield
18
39
Strength: 63
Agility: 32
Bloodangel Shield
 
43
107
Strength: 634
Agility: 245


5) Set

Crusader Leather Set
Helm
Armor
Pants
Gloves
Boots
Defense
8
16
13
6
7
Stats Requirements
Strength: 29
Strength: 35
Strength: 32
Strength: 26
Strength: 27

 

Crusader Brass Set
Helm
Armor
Pants
Gloves
Boots
Defense
26
34
31
24
25
Stats Requirements
Strength: 105
Strength: 112
Strength: 102
Strength: 92
Strength: 92

 

Crusader Plate Set
Helm
Armor
Pants
Gloves
Boots
Defense
39
47
44
37
38
Stats Requirements
Strength: 158
Agility: 61
Strength: 164
Agility: 63
Strength: 155
Agility: 60
Strength: 146
Agility: 57
Strength: 128
Agility: 52

 

Solid Set
Helm
Armor
Pants
Gloves
Boots
Defense
45
53
50
43
44
Stats Requirements
Strength: 315
Agility: 166
Strength: 334
Agility: 183
Strength: 327
Agility: 173
Strength: 303
Agility: 156
Strength: 305
Agility: 159

 

Bloodangel Crusader Set (Excellent)
Helm
Armor
Pants
Gloves
Boots
Defense
100
119
115
94
95
Stats Requirements
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Strength: 692
Agility: 319

 

Kairu's Solid Set (Ancient)
Helm
Armor
Pants
Gloves
Defense
77
87
84
75
Stats Requirements
Strength: 407
Agility: 212
Strength: 432
Agility: 234
Strength: 423
Agility: 221
Strength: 391
Agility: 199
Options
Double Damage chance +5%
Increase Defense +60
Strength Increase +20
Increases Dritical Damage Chance +15%
Increases Excellent Damage Chance +15%
Increases Critical Damage +20
Increase Excellent Damage +20

 

Dray's Solid Set (Ancient)
Armor
Pants
Gloves
Boots
Defense
87
84
75
76
Stats Requirements
Strength: 432
Agility: 234
Strength: 423
Agility: 221
Strength: 391
Agility: 199
Strength: 394
Agility: 202
Options
Attack Power increased +30
Double Damage Chance +5%
Increases Maximum Life +50
Increases Critical Damage Chance +15%
Increases Excellent Damage Chance +15%
Ignore Enemy Defense +5%

 

Bloodangel Crusader Set (Ancient)
Helm
Armor
Pants
Gloves
Defense
109
128
124
103
Stats Requirements
Strength: 734
Agility: 335
Strength: 886
Agility: 382
Strength: 797
Agility: 350
Strength: 660
Agility: 314
Options
Increase Skill Damage +25 Increase Strength +50 Double Damage Rate +10% Increase Damage +50 Increase Critical Damage Rate +15% Increase Excellent Damage Rate +15% Ignore Enemy's Defense +5% Increase All Stats +10 Increase Base Defense +20 Increase Critical Damage +30 Increase Excellent Damage +30

 

DEEP DUNGEON ENTRY LEVEL CHANGES

Entry levels for each floor of Deep Dungeon 1st to 5th have been adjusted.

                      MAP                             PREVIOUS ENTRY LEVEL             NEW ENTRY LEVEL

Deep Dungeon 1st floor                                   770                                               730

Deep Dungeon 2nd floor                                 770                                               750

Deep Dungeon 3rd floor                                  770                                               770

Deep Dungeon 4th floor                                  770                                               780

Deep Dungeon 5th floor                                  770                                               780

MONSTER ADJUSTMENTS IN DEEP DUNGEON

Monster Stat Changes

Monster stats and experience gained have been adjusted based on the character's entry level.

Removal of Hunting Penalty & Monster Debuffs

Hunting penalties within Deep Dungeon have been removed, as have debuff effects applied to characters by Larva, Poison Bull Fighter, and Thunder Lich.

CHANGES TO HUNTING PENALTY SETTINGS

Hunting penalties, which previously applied only after 4th Class Advancement, have been expanded to apply to all class advancements.

Penalties will also now apply to monsters above level 275.

Rune Wizard Renewal (S20 EP2-1)

 

1. Magic Power is added

- "Magic Power" has been added to the Rune Wizard character.

- You can check the "Wizardry Damage" value in the character information window.


2. Rune Mace options are changed

- Rune Mace weapon options will be changed.

- The minimum and maximum Attack Power options will be changed to minimum and maximum Wizardry Damage options.

1) Rune Mace option values ​​are changed.

Item Name
 Min Wizardry Damage 
 Max Wizardry Damage 
 Wizardry Damage (%) 
 Attack Speed 
 Requirements 
Elemental Rune Mace
22
23
29%
50
Strength: 35
Agility: 29
The Hazard Rune Mace
55
59
51%
50
Strength: 106
Agility: 65
Energy: 117
Frost Rune Mace
62
66
67%
50
Strength: 137
Agility: 63
Energy: 459
Light Road Rune Mace
72
74
77%
50
Strength: 175
Agility: 82
Energy: 671
Bloodangel Rune Mace
115
121
98%
50
Strength: 240
Agility: 93
Energy: 923
Darkangel Rune Mace
149
155
108%
50
Strength: 253
Agility: 97
Energy: 974
Holyangel Rune Mace
158
164
120%
50
Strength: 278
Agility: 106
Energy: 1077
Soul Rune Mace
168
174
131%
50
Strength: 283
Agility: 107
Energy: 1100
Blue Eye Rune Mace
178
193
141%
50
Strength: 288
Agility: 108
Energy: 1102
Silver Heart Rune Mace
209
224
154%
50
Strength: 294
Agility: 113
Energy: 1108
Manticore Rune Mace
235
250
166%
50
Strength: 294
Agility: 113
Energy: 1108
Brilliant Rune Mace
257
273
179%
50
Strength: 294
Agility: 113
Energy: 1108
Apocalypse Rune Mace
286
297
192%
50
Strength: 294
Agility: 113
Energy: 1108
Lightning Rune Mace
303
321
204%
50
Strength: 294
Agility: 113
Energy: 1108
Temple Guard Rune Mace
338
356
267%
50
Strength: 294
Agility: 113
Energy: 1108
Absolute Mace of Archangel
158
170
83%
50
Strength: 119
Agility: 32
Energy: 286
Blessed Divine Archangel Mace
178
190
100%
50
Strength: 188
Agility: 44
Energy: 652
Elemental Rune Mace (Bound)
22
23
29%
50
Strength: 98
Agility: 98


3. New Mastery Shield added

Bloodangel Rune Wizard Shield
Level Requirements
Level 400 or higher
Defense
30
Defense Rate
112
Wizardry Damage (%)
31%
Necessary Force
125
Necessary Agility
56
Excellent Options
Basic Options
Defense Base Increases by 1.5 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 165
Increase Maximum Mana + 165
Damage Reduction + 45

 

Darkangel Rune Wizard Shield
Level Requirements
Level 600 or higher
Defense
40
Defense Rate
112
Wizardry Damage (%)
33%
Necessary Force
131
Necessary Agility
58
Excellent Options
Basic Options
Defense Base Increases by 1.6 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 176
Increase Maximum Mana + 176
Damage Reduction + 48

 

Holyangel Rune Wizard Shield
Level Requirements
Level 800 or higher
Defense
51
Defense Rate
112
Wizardry Damage (%)
44%
Necessary Force
136
Necessary Agility
63
Excellent Options
Basic Options
Defense Base Increases by 1.8 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 198
Increase Maximum Mana + 198
Damage Reduction + 54

 

Soul Rune Wizard Shield
Level Requirements
Level 900 or higher
Defense
63
Defense Rate
113
Wizardry Damage (%)
50%
Necessary Force
141
Necessary Agility
67
Excellent Options
Basic Options
Defense Base Increases by 2.0 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 220
Increase Maximum Mana + 220
Damage Reduction + 60

 

Blue Eye Rune Wizard Shield
Level Requirements
Level 1000 or More
Defense
74
Defense Rate
115
Wizardry Damage (%)
56%
Necessary Force
143
Necessary Agility
68
Excellent Options
Basic Options
Defense Base Increases by 2.2 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 242
Increase Maximum Mana + 242
Damage Reduction + 66

 

Silver Heart Rune Wizard Shield
Level Requirements
Level 1100 or more
Defense
86
Defense Rate
117
Wizardry Damage (%)
62%
Necessary Force
145
Necessary Agility
70
Excellent Options
Basic Options
Defense Base Increases by 2.4 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 264
Increase Maximum Mana + 264
Damage Reduction + 72

 

Manticore Rune Wizard Shield
Level Requirements
Level 1200 or more
Defense
95
Defense Rate
120
Wizardry Damage (%)
68%
Necessary Force
147
Necessary Agility
71
Excellent Options
Basic Options
Defense Base Increases by 2.6 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 286
Increase Maximum Mana + 286
Damage Reduction + 78

 

Brilliant Rune Wizard Shield
Level Requirements
Level 1300 or more
Defense
105
Defense Rate
122
Wizardry Damage (%)
74%
Necessary Force
147
Necessary Agility
71
Excellent Options
Basic Options
Defense Base Increases by 2.8 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 308
Increase Maximum Mana + 308
Damage Reduction + 84

 

Apocalypse Rune Wizard Shield
Level Requirements
Level 1400 or more
Defense
117
Defense Rate
125
Wizardry Damage (%)
81%
Necessary Force
147
Necessary Agility
71
Excellent Options
Basic Options
Defense Base Increases by 3.0 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 330
Increase Maximum Mana + 330
Damage Reduction + 90

 

Lightning Rune Wizard Shield
Level Requirements
Level 1500 or more
Defense
129
Defense Rate
128
Wizardry Damage (%)
86%
Necessary Force
147
Necessary Agility
71
Excellent Options
Basic Options
Defense Base Increases by 3.2 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 352
Increase Maximum Mana + 352
Damage Reduction + 96

 

Temple Guard Rune Wizard Shield
Level Requirements
Level 1500 or more
Defense
144
Defense Rate
195
Wizardry Damage (%)
149%
Necessary Force
147
Necessary Agility
71
Excellent Options
Basic Options
Defense Base Increases by 3.4 every 20Lvl
Random Options (More than 2)
Reflect +5%
Defense Success Rate Increase +10%
Increase Maximum Life + 374
Increase Maximum Mana + 374
Damage Reduction + 102


4. Changes to Buff Burst and Haste

(1) The duration and cooldown of the buffs have changed.


Essential

Buff Burst and Haste
Current
Change
Duration
15 Seconds
70 Seconds
Cooldown
60 Seconds
120 Seconds


Master

Master Buff Burst and Haste
Current
Change
Duration
35 Seconds
90 Seconds
Cooldown
40 Seconds
90 Seconds


(2) Modification of the effect of the Buff Haste

Buff
Current
Change
Haste
Increases Attack Speed ​​by 15 for a period of time, also increasing the buff's AG consumption by 2.
Increases Attack Speed ​​by 25 for a period of time, also increasing the buff's AG consumption by 2.

 

5. Change in the Rune Wizard Skill settings


1) The basic skills acquired when creating a Rune Wizard character are changed


Basic Skills

Current
Change
Energy Ball
Magical Shot


2) The damage and resource consumption of the existing skills Magic Arrow, Plasma Ball and Lightning Storm have been changed.

3) The damage amount of the Magic Arrow skill changes from 2 to 1.

4) The learning and requirements of the following skills have been changed.

Skill
Existing conditions
Conditions changed
Magic Arrow
Energy: 142
Energy: 60
Plasma Ball
Energy: 600
Energy: 300
Rune Spell Master
Rune Wizard
Lightning Storm
Energy: 1180
Energy: 1080
Plasma Ball Required
Magic Arrow Required
Plasma Ball Mastery
Magic Arrow Strengthener
10 Points Required
10 Points Required


5) "Plasma Ball Enhacement" was removed from the 4th Skill Enhacement Tree.

 

6. New Skills


1) Runic Spear

Skill Name
Runic Spear
Where to Get It
Killing Monsters
Skill Image
Requirements
Acquisition Conditions: Rune Spell Master
Energy Requirement: 600
Skill Description
Spinning the Runes creates an explosive energy that deals damage to the target and enemies around it.


2) Rune Pharse

Skill Name
Rune Phrase
Where to Get It
At NPC James in Elveland (Ruud Shop)
Skill Image
Requirements
Acquisition Conditions: Grand Rune Master
Energy Requirement: 1180
Requires Plasma Ball Mastery skill 10 Points
Skill Description

Fires a rune containing an explosive spell through a magic ball, dealing damage to multiple targets within range.

* Casting the skill 3 times has a chance to trigger a "Special Pharse", inflicting a Debuff that reduces the target's defense by 30%.

(Bosses are immune to this debuff)

* The best efficiency can be achieved by using the skills "Rune Phrase" and "Plasma Ball" together.


3) 5th Skill - Rune Phrase of Saturation


- 5th Skill ability card added

Skill Ability Card
Additional Effects
Rune Phrase of Saturation (HP)
Added Splash Damage
Rune Phrase of Saturation (MP)
Rune Phrase of Saturation (AG)


4) Other settings changed

- Changed the settings for the Magical Shot skill.

- The amount of damage from the Magical Shot skill will be changed.


Magical Shot Damage Number

Skill
Existing Damage
Damage Changed
Magical Shot
2 Damages
1 Damage

!ADVICE!

- Use the SKill Plasma Ball

You can hunt better if you specify the skill "Plasma Ball" as an Auxiliary Skill.

(The "Plasma Ball" skill works well with all Rune Wizard skills.)

- Use the Skill Burst

Try using "Burst", a buff that can increase the damage of the Rune Wizard.

The increased mana consumption can be covered with mana potions, mana boosts, and mana recovery boost options.